Really outstanding and logical map from 1994, complete with its own original music. It’s a little naive in terms of challenge, pressure and ammo supply, but then I’m a little naive in terms of a modern Doom player, so we suit each other. Excellent map, five stars if that means anything! Bonus points for the way you progress towards each key solving little mini-objectives as you proceed.
Doom’s one of the earliest 3D action games I can think of where wild animals are not a threat to the player – Wolf3D had its attack dogs and Ultima Underworld its giant cave creatures like bats and rats but Doomguy only has demons and zombies to avoid! I always really appreciated how fighting animals was handled by Ultima 4 – if you can fend them off then their urge to survive will override their territorial instincts at which point you get penalized if you DON’T allow them to flee. Animals don’t actually want us dead!
Some people just love concept levels. With almost every sector of the map being cast in total darkness and a confusing progression (which can be partially revealed by pressing your F11 key an abusive amount of times) which in essence is an acrobatic teleporter maze with demons chomping on you from below, this is not exactly a Cacoward winner, but it does present itself as the perfect speed demo challenge. Yes, this time is very beatable. =P
CATWALKS.WAD is not available on doomworld.com/idgames/ or DSDA right now but watch this space! The level can however be found on the shovelware disc under the name, “Doom I/II Collection”, although I’m not suggesting you rush out and buy the thing – all the more choice picks CAN be found on the idgames archive.
edit: Spoke too soon – this level is known, and resides on idgames in a .zip called DMCATW! Watch this demo to see a trick variant of the same route, courtesy of TheGreenHerring.
Three part groove with a more orchestral feel than some! Cycles through feeling martial, unnerving and jazzy. Much slap bass in evidence and teh occasional vibraslap to keep it really anchored in that doomy feeling. =P Dedicated to BCOMPLEX.WAD, a cool as heck level from 1994, which I also recorded a demo of:
(just hum the tune along with teh vid!)
BCOMPLEX was meant to be a deathmatch level as you can tell by the somewhat open and looping structure, along with the sniping spots obscured by passwalls or vines. I’m strictly a single player doomer, though, so here’s a clumsy max demo where you get to see just about everything. Check out that button for summoning a cyberdemon into the courtyard!
Rather low-key, this one, but still groovy! Doomguy taking on a hoard of stuck monsters armed only with a woodblock. Dedicated to the oldschool WAD of the same name.
Heavy heavy bass plays centre-stage, attempting to be all catchy and stylish and ugh kids today. Rhythm not particularly reliant on the snare, for a change! Minor key as all heck. I can envisage this tune being used on a level based around being stranded on an island, don’t ask me why. For bonus points this tune pitch bends a harp. lol
Could that be the worst drum fill ever? Vaguely Latin rhythm which goes off the deep-end with a frankly ridiculous chorus progression. In a good way, as always!